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Release 58 - Crafting Changes Highlights

News - SotASmith.com

Latest news for mining, smelting, and blacksmithing in Shroud of the Avatar

Release 58 - Crafting Changes Highlights

Patrick Conners

We are focusing on just the crafting changes, but you can find the full list of all the Release 58 changes at https://www.shroudoftheavatar.com/?p=99539

Player-Made Dungeons

Players can now begin practicing laying out their player-made dungeons using the craftable versions of the dungeons. The blueprints for these will start appearing as loot and merchant sale items in Release 58 and increase each release going forward. The team has also started adding pre-built dungeon foyers for purchase (including the ones that come with the Dungeon Entrance Patterns).

Dungeon Builder Phase 0.5 (Layout Only)

The first iteration of the Dungeon Builder is live in Release 58. Starting with the foyer you can now start laying out your dungeon by using the connection points to choose the next piece and moving on from there.

Note: that this version does not yet have the ability to put in encounters nor restock those encounters. This version also does not yet allow movement through the space outside of Design mode. Deco options for them may be added in a patch depending on how our testing goes. For the initial release the team is not allowing decorations to insure that they don’t enable a feature that might result in lost items for players. Once this has been more thoroughly tested, deco options will be enabled.

Dungeon Crafting (Blueprints, Smelting, etc.)

Dungeon pieces are crafted at the Smelting station and the difficulty varies based on the size of room and the materials cost. Blueprints are required and are consumed when you successfully create the dungeon piece (but are NOT consumed if you fail).

Dungeon Blueprints and Recipes as Loot

The most unique room blueprints and recipes will now start appearing as loot starting with Release 58. The blueprints and recipes are linked to the area you find them in (ex. Hilt has some rooms that look like Hilt Fortress). Each release going forward we plan to add more of these blueprints that allow you to craft unique dungeon rooms.

Dungeon Recipes and Dungeon Blueprints for Sale

As of Release 58 the blueprints are in bookstores, at least for now. The team will move them to a specific merchant either during a patch or for R59. Since the dungeon pieces are smelting recipes the new merchants will be associated with smelting and blacksmithing locations.

Dungeon Foyers

These are the first rooms you appear in after using a dungeon entrance and the starting point from which you build your dungeon. In Release 58, the team has created the foyers that come with the dungeon entrances in the Add-On Store and a craftable dungeon foyer.

  • Ornate Triple Connection Marble Dungeon Foyer (Add On Store)

  • Ornate Triple Connection Stone Dungeon Foyer (Add On Store)

  • Single Connection Stained Glass Dungeon Foyer (Delivered with Circle of Stones Dungeon Entrance Pattern)

  • Single Connection Stone Dungeon Foyer (Craftable & Delivered with Dungeon Entrance Patterns Book, Mirror, & Arch)

Dungeon + Basement and Sample Dungeons

You now have the ability to have both a dungeon and a basement on your property. Since the current version of the Dungeon Builder doesn’t yet allow encounter placement the team has decided to give players the option to still keep their Sample Dungeon available.

Bait as Active Skill

As mentioned in the R57 Livestream Fishing Deep Dive and in Weekly Update #298, bait must now be activated in order to fish (instead of activating your fishing skill), very similar to how seeds are used in Agriculture. This change was implemented in Release 58, so you now directly use your worms to fish, instead of them just being consumed when you fish.

Note: that this also allows you to fish by using bait directly from your backpack! For now, worms are the only bait type, but more bait types will be added, starting in Release 59, and continuing throughout Q4. As the team adds more bait and lure types, the one you select to use will have a very significant effect on the outcome of fishing.

Fishing Water Types

The game now has the tech to support multiple water types, the team has begun the process of going through each scene and tagging the four different water types that will be supported in Fishing Phase 2: Fresh, Salt, Fetid, and Lava. For R58, this will not have any effect on the actual process nor results of fishing.

More Dyeable Decorations

  • Antique Furniture: Chair, Curved Arm Chair, Dining Chair

  • Awnings (craftable): Green, Red, Blue

  • Beds (craftable): Bed, Bunk Bed, Fancy Bed

  • Burled Wood Antique Furniture: Chair, Curved Arm Chair, Dining Chair

  • Elven Furniture (craftable): Bed, Chair, Loveseat

  • Elven Tents: Small (craftable), Medium, Large

  • Fine Oak: Bed & Chair

  • Knight’s Tents: Small & Large (from Flexible Placement Stretch Goal)

  • Kobold Ornate Four Poster Twin Bed

  • Kobold Red Velvet with Nailheads Chair and Bench

  • Ornate Elven Furniture: Bed, Chair, Loveseat

  • Ornate Wooden Four Poster Canopy Bed

  • Padded Chair (craftable)

  • Pillow

  • Renaissance Bed

  • Small Tent (craftable)

New Recipes

  • Single Connection Stone Dungeon Foyer Smelting Recipe (Book Merchants)

  • Stone Dungeon Hall (Intersection T) Smelting Recipe (Book Merchants)

  • Stone Dungeon Hall (Intersection V) Smelting Recipe (Book Merchants)

  • Stone Dungeon Hall (Intersection X) Smelting Recipe (Book Merchants)

  • Stone Dungeon Hall (Straight) Smelting Recipe (Book Merchants)

  • Stone Dungeon Room (1×1) Smelting Recipe (Book Merchants)

  • Stone Dungeon Room (3×3) Smelting Recipe (Book Merchants)

  • Stone Dungeon Room (Lich Boss) Smelting Recipe (Loot Drop)

  • Stone Dungeon Room (Random Encounter 1) Smelting Recipe (Loot Drop)

  • Stone Dungeon Room (Random Encounter 2) Smelting Recipe (Loot Drop)

  • Stone Dungeon Room (Random Encounter 3) Smelting Recipe (Loot Drop)

  • Stone Dungeon Room (Spider Encounter) Smelting Recipe (Loot Drop)

  • Stone Dungeon Rotunda Smelting Recipe (Loot Drop)

  • Stone Dungeon Stairs Smelting Recipe (Book Merchants)

New Patterns

  • Heavy Kobold Kite Shield Eternal Pattern (Add On Store)

  • Heavy Kobold Kite Shield Pattern (Add On Store)

  • Heavy Royal Elven Shield Eternal Pattern (Add On Store)

  • Heavy Royal Elven Shield Pattern (Add On Store)

  • Kobold Ranseur Spear Eternal Pattern (Add On Store)

  • Kobold Ranseur Spear Pattern (Add On Store)

  • Ornate Oracle Hammer Eternal Pattern (Add On Store)

  • Ornate Oracle Hammer Pattern (Add On Store)

  • Ornate Scythe Eternal Pattern (Add On Store)

  • Ornate Scythe Pattern (Add On Store)

  • Ornate Viking Maul Eternal Pattern (Add On Store)

  • Ornate Viking Maul Pattern (Add On Store)

  • Royal Elven Longbow Eternal Pattern (Add On Store)

  • Royal Elven Longbow Pattern (Add On Store)

  • Royal Elven Mage Staff Eternal Pattern (Add On Store)

  • Royal Elven Mage Staff Pattern (Add On Store)

  • Royal Elven Spear Eternal Pattern (Add On Store)

  • Royal Elven Spear Pattern (Add On Store)

New Blueprints

  • Single Connection Stone Dungeon Foyer Blueprint (Book Merchants)

  • Stone Dungeon Hall (Intersection T) Blueprint (Book Merchants)

  • Stone Dungeon Hall (Intersection V) Blueprint (Book Merchants)

  • Stone Dungeon Hall (Intersection X) Blueprint (Book Merchants)

  • Stone Dungeon Hall (Straight) Blueprint (Book Merchants)

  • Stone Dungeon Room (1×1) Blueprint (Book Merchants)

  • Stone Dungeon Room (3×3) Blueprint (Book Merchants)

  • Stone Dungeon Room (Lich Boss) Blueprint (Loot Drop)

  • Stone Dungeon Room (Random Encounter 1) Blueprint (Loot Drop)

  • Stone Dungeon Room (Random Encounter 2) Blueprint (Loot Drop)

  • Stone Dungeon Room (Random Encounter 3) Blueprint (Loot Drop)

  • Stone Dungeon Room (Spider Encounter) Blueprint (Loot Drop)

  • Stone Dungeon Rotunda Blueprint (Loot Drop)

  • Stone Dungeon Stairs Blueprint (Book Merchants)