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Release 59 - Crafting Changes Highlights

News - SotASmith.com

Latest news for mining, smelting, and blacksmithing in Shroud of the Avatar

Release 59 - Crafting Changes Highlights

Patrick Conners

We are focusing on just the crafting changes, but you can find the full list of all the Release 59 changes at https://www.shroudoftheavatar.com/?p=101017

Fishing Updates

Fishing Phase 2 launches with Release 59 and includes 3 different water types, over 25 new fish, trophy data on fish, different baits and group fishing XP bonus!

  • Freshwater, Saltwater, & Fetid Water - three of the four water types (last being Lava) have been stocked with fish and are fishable in R59.

  • New Fish - there are now over 25 new fish to the game split into 3 categories of common, uncommon, and rare.

  • Common Fish - Bass, Salmon, Trout, Catfish, Cod, Sunfish, Carp, Tilapia, Mackerel

  • Uncommon Fish - Black Trout, Brook Trout, Oscar Sunfish, Peacock Bass, Serrated Salmon (aka Pacu), Spotted Bass, Sharptooth Catfish, Mahi-Mahi Tuna, Amberjack Mackerel, Bluefin Tuna

  • Rare Fish - King Salmon, Goliath Catfish, Pike, Gar, Sturgeon, Tarpon, Marlin, Sailfish, Swordfish, Tiger Shark.

  • Baits - expanded beyond the simple worm to 10 different types of bait. Each has a different effect on your chances of catching different fish in different water types. Baits now include: Red Worm, Earthworm, Minnow, Hopper, Herring, Sardine, Drudge Leech, Pale Leech, Blood Leech, Tiny Squid.

  • Trophy Data - most of the time when fishing you will catch a common fish. These can be made into food or decorations much as before. Sometimes you will catch an uncommon or rare fish. These fish will have trophy data associated with them that includes where the fish was caught, when it was caught, and who caught it. Trophy fish decorations have a gold plaque on them to help indicate that they carry this extra information.

  • Fish Length - along with the trophy data of who/when/where mentioned above Uncommon and Rare trophy fish will dynamically scale in length. This means that sometimes you will catch a larger or smaller version of these fish. This length difference will propagate to the decoration you make with them so it will also appear bigger or smaller.

  • Group Fishing Bonus - fishing while in a group now offers a bonus to experience gained. It uses the same “system” as adventuring bonus. So in order to get the fishing bonus you must be grouped AND in range of your group mates to qualify for the bonus. More people = more XP just like adventuring in a party.

  • Fish Recipes Intelligence Buff - existing fish recipes (ex. Plank Salmon) have been modified to add an Intelligence bonus. In future releases we will be adding more recipes for the new fish.

New Recipes, Blueprints & Patterns

  • Hilt Dungeon Rooms - recipes/blueprints for the Hilt rooms should now correctly drop in the non-quest version of Hilt.

  • New Dungeon Rooms - at least a half dozen new dungeon blueprints/recipes will drop from scenes including Owl’s Head Sewers and The Fall though some of these may not show up until one of the patches.

  • Spooky Dungeon Entrance Eternal Patterns - three new eternal patterns for dungeon entrances were added to the Add On Store. These are seasonal recurring items.

Player-Made Dungeons Decoration Placement

You can now place decorations in rooms in your dungeon. Most dungeon spaces should now support floor decorations and wall decoration will be enabled at a later time. A handful of pieces already allow for wall decorations.

Crowns for Copies

You can now spend crowns when crafting dungeon pieces to get an extra copies of those pieces.